In the comic book Jupiter’s Legacy by Mark Millar and Frank Quitely the shitty dialogue surges out of the characters’ mouths like a well oiled machine…

Jupiter’s Legacy #1-3, by Marky “Mark” Millar, Frank Quitely and Pete Doherty

Forgive me for the somewhat less than timely review, but fuck me – three issues in this is still a startlingly uninteresting book, from pig (Millar) to lipstick (Quitely) and beyond (???).

It should go without saying that this response is merely a product of the reaction between the lines on the page and those etched into my long-suffering brain, but that in no way makes this a good or even halfway entertaining comic.  So while it’s true that both Millar and Quitely have thwarted all expectations here by failing to irritate and innovate respectively, the only real problem experience poses for Jupiter’s Chegacy is that a lifetime of reading and watching stories will train you to spot a tired duffer like this miles off.

Familiarity itself isn’t the issue here, per se: the old power/responsibility theme could easily survive yet another regeneration, and there’s no reason why a story about the famous children of rich superheroes couldn’t be made timely and interesting. It’s the old world vs. the new, the people who made the world vs. those who have to limit in it, and surely that’s an easy sell in this post moneygeddon landscape?   The problem, at least so far as this cynical critic is concerned, is more that no one involved in this comic seems particularly interested in how they’re saying anything:

Page after page of dialogue mounts up to little effect, with passionate arguments sitting on the page like undeveloped notes from the plot breakdown, lacking either the vanity of realism or the courage of true artifice.  This is a comic full of gestures, which would be forgivable if we were dealing with the mangled mitts and marvelous manifestations of Ditko-era Doctor Strange. Instead, Jupiter’s Children nods absently towards a half-busy suburban street in the daylight, hoping that you’ll find something interesting there and mistake dumb luck for careful planning.

In the spirit of increased generosity, I won’t pretend that there’s no value to be found in this book…

Iron Man 3
Dir. by Kiss Kiss, starring Bang Bang, written by the pretty drones of north america

It’s important to remember that everything that happens in this film takes place while Tony Stark is trapped in the wormhole in The Avengers.  All of that talk about demons in the opening voice-over?   Not metaphorical.   This is the story of a man whose self has been shattered, trying to work out which shards to save and which ones to cast away.  That’s why none of the characters feel real, except from Tony – they’re all figments, fragments of his essence, their nature and actions defined purely by the gaps in his form.

Having touched heaven, Our Hero sees the way back down to Earth, and realises that it’s angels and demons all the way down:

The kid represents true self love, while Pepper represents tough self love, and having embraced these twin fictions and annihilated his monstrous reflections Stark is free to imagine himself to be healed.

The movie?   Oh, it’s a decent enough post-Iron Man action movie, better than the second film, probably just about as good as the first, and if you find yourself wondering how a movie that gleefully burlesques the absurdity of The War Against Terror (lol TWAT!  lol foreigns!   shout outs to Ben Kingsley!) can also rel on the redemptive power of drones for its ending, just watch old Droney Starks as he swans off into the sunset, wrapped in his latest and most impressive invention – a suit of armour made out of a microscopically thin layer of lies.  That should tell you everything you need to know.

Much Ado About Nothing

Dir. by Captain America, starring your special friends, adapted for the screen by the reanimated head of William Shakespeare

Joss Whedon and co’s Much Ado About Nothing is a goofy, enjoyable movie that’s made just that little big bit sexier by the absence of what you might call Mouse Muscle.  Don’t get me wrong, Whedon organised all of the Mouse Muscle at his disposal well in The Avengers – he even managed to keep yon blockheeded cock who plays Hawkeye out the way for the most part! – but it was always clear who and what was being serviced.

The priorities are different in Much Ado About Nothing, a luxurious indulgence in which Whedon services the script, cast and audience equally.  One of those is you, and another is yours, if you want it to be, and it’s hard not to be flattered in such generous company, but let’s not act like everyone has access to the friends and production values that Whedon makes use of here because the lush setting gives lie to that notion.  Whedon’s house is big, and the shadows it casts are long and dark, so by filling this setting with crisp suits and gun holsters and presenting it in black and white, Whedon successfully dresses up this screwball romance in noir clothing.

Amy Acker’s Beatrice is the main draw here, though Fran Kranz deserves props for managing to make top creeper Claudio’s sudden swings from infatuation to rage seem like the product of a genuine (if unstable) consciousness, and the duo of Tom Lenk and Nathon Fillion deliver the shaky comedy double act of Dogberry and Verges with admirably steady hands.  This story is still Beatrice’s if it’s anyone’s though, and Acker plays her like someone whose “merry” manner is a tightrope, a thin line of barbed jibes from which she cannot imagine herself departing. It’s her role to poke fun at the conventions of the compound she lives in, and also to make the violence that underwrites her existence obvious, to draw it back into the foreground when she feels her cousin wronged.  Alexis Denisof’s Benedict might make the transition from striking hero to total goof in record time, but note how quick he is to agree to violence when Beatrice demands it of him and try to remember that this is a movie about what spooks do on their time off.

Of course, having made it explicit that she lives in a world full of merry killers (a grand house that, like this whole project, has been made possible by the brute force of The Mouse and The Fox and other such creatures) Beatrice then allows herself to be tricked into a happy ending.

Ask yourself, in all honesty: would you do any less?

Click here for more!

You might not know it, but you gamble every time you pick up an issue of Dial H: the ink in which this comic is printed contains a rare sort of toxin, exposure to which dials up one of three parallel universes.  Before your eyes make contact with the page, you know that any given episode has a 33.333333333% chance of being: (A) a sloppy pastiche of the Morrison/Case Doom Patrol run, (B) a snazzy pastiche of a good proto-Vertigo comic (like the Morrison/Case Doom Patrol run) or (C) a genuinely effective post Alan Moore/Grant Morrison superhero comic.

Issue #12 of Dial H saw China Mieville, Alberto Ponticelli and co rolling(dialing?) the reader into a hopelessly tangled version of their own story in which none of the lines (whether in the art, plot or dialogue) connected meaningfully. Issue #13, meanwhile, provided a clear and direct line to the best of all possible worlds(/comics).

Comics being a collaborative medium, Alberto Ponticelli’s pencils tighten up with Mieville’s script, and the unstable environments of issue #12 are forgotten in favour of an information-dense, two-layered landscape.  Ably assisted by inker Dan Green and colourists Tanya and Richard Horie, Ponticelli works for maximum accessibility at every turn, framing our regular cast as pedestrian browsers walking through a block in which comics sprawl on every wall. Thanks to the arr team’s heroic efforts, we’re always able to read what’s going on as we glance past our heroes’ shoulders:

It might seem strange that an issue that breaks to recap the plot of the previous few issues should be better than anything being recapped, but Dial H is that rare superhero comic that actively thrives on exposition.  Other standout issues in this series have explained where the powers Nelson and co dial up actually come from (#0, #11), and explored the difficulties that arise from contact with unreconstructed racist fantasies (no not Game of Thrones, issue #6).

Dial H is at its best when explains its own mechanics because theme is built into the design of this revamp more clearly than it’s expressed by any of the action on the page, a quirk (or fault, depending on your tolerance for this sort of thing) that only strengthens the book’s Karen Berger-edited pedigree.

Just think of the many walking tours through authorial interests that characterised that first flush of post-Alan Moore, British invasion comics, all those scary strolls through the green, trips out into blue forgotten worlds, the evening walks that lead you right underneath the Pentagon and straight on into the heart of the American scream.

The walking tour we get in Dial H #13 is made possible by pleasantly mixed metonyms, by a double act made of dual purpose characters, Open Window Man and his new friend, a young boy in a world of chalk.

EXPOSITION: From the first few pages onwards it’s clear that this is one of those LA stories, an everyday apocalypse in which a strung out and savvy cast of screenwriters, rappers, astronauts, agents and cultists collide against a genre-mashed backdrop; the prophetic screenplay that drives the story is modeled on The Last Boy Scout, but Richard Kelly’s media-frazzled sci-fi meltdown Southland Tales seems the more fitting tonal counterpoint for this story of a city stuck on an apparently endless cycle of destruction.

You might remember reading about all this in the early hype, but if not you can always obtain the first issue for free online and get a flavour for it yourself.

The main characters in CHANGE are lost and ambitious souls, tilting after people and projects like a set of modern day Don Quixotes, struggling to find their way to an imaginary elsewhere that might just resemble home if they can stick the landing.

If there’s a criticism to be raised here it’s perhaps that the women in this comic tend to be framed at the centre of the madness, while the men are given more active roles as explorers.  Richard Doublehead (“the Virginia Woolf of screenwriters”) and rapper turned movie producer W-2 and find themselves instigating the plot and exploring it respectively, and in their dueling roles both men are spurred on by the loss of their partners.  Charlie Kaufman style maverick screenwriter and surprisingly competent car thief Sonia has a more active role than either of the female love interests, but her ability to write what’s about to happen still positions her as being somehow in tune with the madness where her fellow protagonists affect and are affected by it:

Thinking about Sonia’s character, I keep coming back to Angela Carter talking about her experience with the surrealists:

…I had to give them up in the end. They were, with a few patronized exceptions, all men and they told me that I was the source of all mystery, beauty, and otherness, because I was a woman – and I knew that was not true. I knew I wanted my fair share of the imagination, too. Not an excessive amount, mind; I wasn’t greedy. Just an equal share in the right to vision.

If Sonia has anything, it’s vision, but somehow her goals seem less tangible those of her male counterparts; for all that her voice is the most purely entertaining one in the comic, I still can’t help but feel that her arc is also the least satisfying.  Even the astronaut, who spends most of his page time cut off from the other characters, finds himself on a journey to be reunited with them and with himself:

Click here to see if I can bring this post down to Earth safely.

Despite my seeming full mental breakdown after the first issue of Transformers: Regeneration One, I held on to my sanity well enough to continue buying it on a monthly basis.  Didn’t take long for a feeling to creep in that, beyond the initial shock, things were maybe… Off the boil? I continued to buy it more out of a sense of nostalgic loyalty than any actual engagement.  After all, who doesn’t want to see the creators of their childhood iconography still get paid, in this crazy work for hire world?

(assuming they haven’t espoused something morally dubious or engaged in something horrible)

Playing catchup on all this really – various recent pickings, some shop, some library.

Not new though, not no more.

PART 1: PENNY FOR YOUR THOUGHTS

For Christmas this year I was given the prospect of impending joblessness, a gift that has a fine Dickensian heritage, though unfortunately it’s not Dickens but Shakespeare who has a cameo in the comic at hand.

You don’t need a Shakespearean imagination to understand that redundancy is not the sort of gift I’ve always dreamed of receiving, or to appreciate that it’s not the sort of unwanted gift that you can easily pass on to an unsuspecting relative.

Not that I’m so lacking in compassion for others that I’d *want* to inflict that on anyone else. Even in this post-Monneygeddon age, there’s a limit to what I’m willing to admit in public!

A few weeks ago an alternative version of this present drifted into view, a hot air balloon that looked like it might be capable of taking me somewhere.

Click here to find out exactly where that cheeky chappy there thinks he’s going to take you!

Batman Incorporated Volume 2 #6

January 24th, 2013

Script by Grant Morrison. Art by Chris Burnham and Nathan Fairbairn. DC Comics.

NO JOKER.

[The term ‘Batman’ here simultaneously refers both to both the well known character/intellectual property featured in a variety of widely distributed cultural products that bear his brand, and to those products themselves.]

Will he make an agreement with you for you to take him as your slave for life?