Sex/Violence/Other: Finding a Finder part 1
August 23rd, 2011
Being: the first of three posts about Carla Speed McNeil’s “aboriginal science fiction” series Finder…
Reading one of Carla Speed McNeil’s Finder comics is like wandering through a strange new city without a reliable guide. Or a map, for that matter, but maybe that’s better in the end. After all, sometimes maps can cause a different sort of trouble:
A map can organize the world according to almost any principle of order…. All classificatory grids are arbitrary. They have no necessary or absolute status. It does not matter what kind of grid is used on the map. Any system of lines or points of reference can be imposed to provide orientation, although different mappings may serve very different interests…. For those who inhabit particular mappings, they are likely to be viewed simply as reality.
(Geoff King, Mapping Reality – an Exploration of Cultural Cartographies – via Dylan Horrocks)
Forget maps for a minute. Let’s stick our head in there and see what we see…
Ah, well, as far as broad statements of intent go, that one’s as good a starting place as any for this post. You see, unlike that other master of anthropological science fiction, Ursula Le Guin, McNeil doesn’t pretend to build up her world up systematically in front of your eyes. Instead, find yourself discovering information about the cultures in Finder almost accidentally, by watching the characters interact and keeping your eye on some of the key sights. No wonder Kelly Sue DeConnick compared the book to a shotgun blast! Still, I’ll stick with my ‘strange city’ analogy, if only because of the comic’s pace.
Freshly re-released as part of this collected edition, Finder: Sin Eater is a brilliant, wandering introduction to a truly great comic book. It’s a twisted mess of a story, with family ties, military ties and cultural boundaries revealing themselves at a leisurely pace, all the better to fully appreciate the damaged contexts the cast of characters live in. McNeil’s art becomes more and less abstract as the story dictates, sometimes suggesting an expressionistic hybrid of Western alt-comics and manga tropes, at other points snapping into “realistic” focus to give us a better look at the thoroughly singular world she’s created.