sinclair-sky2

I was brought up on the comic books of the eighties, when colours were flat and negative space was in high demand, when digital meant computer games suffering from colour clash, and when today’s smooth colour gradations were the holy grail of the demo scene. On the whole I don’t want naturalism from my colouring and I definitely don’t demand some early 90s bedroom coder’s version of it. Which leads me, kinda, to my point.

Ever since mindless pal David Uzumeri compared the colouring of Batman & Robin #1 to a badly rendered GIF, I’ve been promising a response. I was troubled by David’s reaction because I thought the blotchy, banded, fuzzy colour gradations added immensely to the atmosphere of the issue, and because I believe David’s objections to only have a tenuous grip on the critical centre. It’s an understandable way of reading the colouring, but I’m of the opinion that with some prodding its dominance can at least be partially undermined and other readings more readily admitted.

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