Batman & Robin 666 #9
May 25th, 2009
PREVIOUSLY IN BATMAN AND ROBIN 666….
In the aftermath of the Sensei’s attack on Gotham city and a near lethal , three pronged assault on their friends by super-assassins contracted by one of the shadowy forces vying for control of Nu-Gotham, Batman and Robin are forced to make some tough decisions.
With his secret identity compromised and Lucius Fox hospitalised by the dreadful killer Action Figure, Damian Wayne decides its time to go public and unmask.
It’s the morning after the last of the assassins was defeated and most of the team are shored up in Bat Mountain, Batman’s hidden fortress folded into the architecture of Wayne Tower.
Batman and Robin 666 #8
May 11th, 2009
Click here to read the rest of the run
And so ends our second story arc. We don’t have a wait for the trade philosophy round here so enough gets answered that it’s a satisfying conclusion, but we leave enough shit dangling to keep you coming back for the mega-story. If you’ve been following us since the beginning you’ll be used to all the weird tonal shifts by now and this episode’s absolutely no exception. I gather Morrison’s going to be using Professor Pyg in his new Batman book so as of now this stuff is officially NOT CANON. Not unless Grant secretly loves this non-run and plays along, which I doubt. I’m playing in his sandpit afterall. And, of course, that’s been one of the themes of this arc. Seriously, though, in some ways I’ve, completely naively, started to feel as though these characters belong to me, and it does sting a bit to be reminded that they absolutely don’t, so forgive me if I feel a little sad. I’m looking forward to Morrison’s new bat-arc as much as anyone, but it’s a shame to see *my* Robin relegated to a pile of bad guys for Batman to beat on.
And that’s the other thing: I suppose by this time it’s become clear that this book is as much about Alice Dodgeson as it is about Damian Wayne. I think I always saw 666 as a team effort, but that doesn’t mean I’m not aware that Damian really needs some time to shine on his own and I’ve factored that into my future plans, so hopefully I’m heading off any complaints some of you might have at the pass. Though I’ll also be spending some issues focusing really closely on some of the supporting cast too, one of whom may come as something of a surprise. These last two arcs have really been about world building and setting the scene both tonally and narratively for what comes afterwards. So, sure, they’re overflowing with crazy vehicles, virtual reality, lynchian conceits and toy guns, maybe to the point of overkill, but now it’s all firmly lodged in place, I can take my hands off the throttle a bit and Nu Gotham can relax into a different kind of pace.
So anyway, let’s forget about all that for now and join Batman and Robin as they face down the combined might of the Black Rabbit and Action Figure. One last time before the continuity hounds start screaming Elseworlds!’
Batman and Robin 666 #6
April 16th, 2009
This week, instead of the usual preamble, I thought we might go for a straight up ‘story so far’ blurb. Afterall, most of our regular readers will have made up their minds about this strip by now and nothing I can say or do will convince the skeptics, the haterz, or the just plain old don’t-give-a-shitters among you that they should read it. But there’s always newbies flooding into Mindless Ones who deserve a little context, even if they can’t be bothered to read what came before. Do bear in mind though, guys, that there’s an awful lot of stuff you won’t have a clear idea of, a lot of context you WILL miss, and a huge amount of panel description that might not make any sense if you opt to drop in at the top.
Batman and Robin 666 #5 (new story arc!)
March 24th, 2009
Sorry about the delay, Superteam. I would have posted this on Friday if it wasn’t for Zom’s notepad fucking up my shit. I was so angry I couldn’t face redoing the entire deleted file until today – I’m sure you understand.
So… this time round there’s a lot more talking – denser panels and whatnot – there’s more wildlife and a sprinkling of magic. BTW, I’ve been checking loads of comics and people break the 25 to 20 words a panel rule ALL THE TIME so I don’t feel that bad about it any more. Obviously if the action’s supposed to be fast paced you can’t go shoving soliloquies in character’s mouths, but if it’s just talking heads, or even a teensy bit of implied movement, then it doesn’t matter so much. Again, I won’t be coming over all Bendis or Kevin Smith.
I wrote this one under the influence of the mighty Melchior Productions Ltd, Vangelis (obviously, but specifically his Apocalypse Des Animaux stuff), Telepathe and Atlas Sound, so it’s all a little downbeat…. Apart from the parts that take place in the Engine Rooms, which I wrote while drinking and chatting with a mate. We had Stay High and Thunderheist on repeat. That LBG tune’s a corker (thankyou, Wrong Tom!).
STOP!
GET READY!