May 4th, 2014
The interesting thing about the free, original comic that Rian Hughes and Grant Morrison created for the BBC’s freedom2014 season is that the very qualities that make it such an effortless, immediately accessible read are also the ones that leave it feeling quite trite in the end.
They don’t hand out Comics Critic Oscars to anyone who still feels the need to point out that Hughes’ art is heavily and beautifully design based in 2014, but Morrison makes expert use of this aspect of Hughes craft throughout this strip, artfully reducing ”big ideas like freedom, meaning, what we’re all here for and why” down to a brief flurry of scenes and images in which the fate of a hooded figure inspires the general public to collectively realise their individual agency:
The Key, then, is not a story about freedom but an advert for the idea of freedom. The BBC quoted this line on their website, and sitting on its own it carried the vague air of approval, so to be clear: in saying this, I meant that it had about as much to do with actual freedom as the famous 1984 Apple advert. All the craft on display here is put to the purpose of making sure one Key fits all readers, and while the counterargument would surely be that this smooth quality allows the reader to project their own meanings on top of this scenario I would argue that this immaculate surface would absorb all light that shines its way without giving much of anything back.
And what use is a dystopian fiction if it doesn’t disturb, reflect or challenge our present reality in any meaningful way? The Key Morrison and Hughes have created here doesn’t refer to any actual map; if we recognise the symbols in it, then that’s only because they look like the mental shorthand we’ve created as a guide to other stories on the same theme.
To put it another way: the masterful evocation of The Key would be perfectly at home in an issue of Seaguy, but it would never be an issue of Seaguy.
I’m surely not alone in having bemoaned the fact that much of Grant Morrison’s best work requires a prior investment in comics to be fully engaged with. With considerable help from Hughes, The Key builds out any such issues, but in doing so it also removes any of the struggle that makes so much of Morrison’s work worthwhile.
(This article was originally posted at the end of March, in a slightly different form, on my Tumblr.)
June 22nd, 2008
Check this out. One of the greatest icons in the Mindless Hall of Fame and Mirrors writing a teeny-Beebies cartoon, with interactive online games and super-psychic timetraveller vampire detectives in a flooded future London.
It’s called Meta4orce, and you can watch the whole lot here (possibly. I gather some geographical limitations may apply to BBC stuff.) The intro graphics and that are nice, but the animation’s kind of flat and cheap, not going much beyond stand-blink-talk. However, the inevitable themes are all present and correct: gorgeous gamine adolescents unsure of their bizarrely sprouting new abilities and the wrenching existential crises wrought thereby. Violent introspection and doomed identities sure to follow, as well as some witty wordplay, a few crushing put-downs, and a lovely, tragic-romantic sensibility.