October 31st, 2012
Note 4 – Empty Space: A Haunting
It’s important to read new M. John Harrison novels while on holiday. No other author is able to describe with such alarming clarity the necessity of escaping yourself.
Harrison’s latest novel Empty Space is the conclusion of a trilogy of science fiction novels that started with Light in 2002 and was continued in 2006′s Nova Swing.
Like both of its predecessors, Empty Space presents the reader with a future that dazzles with the romance of a thousand yesterdays: women who’ve chosen to be rebuilt with the “Mona” package, but who base their look on that of Marilyn Monroe; virtual fantasy lives that play out like an episode of Mad Men drained of all sex and drama (until, of course, that sex and drama forces its way on in there); covert action groups who, with their lattes and general sense of boyish intrigue, can’t help but remind you of the sort of spooks you’ve never quite managed to catch out of the corner of your eye; Harrison manages to make all of these fantasies gleam briefly in the pages of this book.
This is an exhausted vision of the future, but it’s still a vision of the future for all that, one that sees past the ever-present apocollapse and on to a possible reality that’s like right now stretched out some more. Whether that seems like a hopeful vision or a dystopian nightmare is very much up to you.
November 25th, 2011
First of all, a confession: I’m not very good at computer games, in the same way that I’m not very good at telly, or at keeping up with my friend Jessica (whose collected editions of Uzumaki I eventually had to get The Boy Fae the Heed to return, due to my shameless ineptitude).
I don’t know why, but in my flailing attempts at adulthood, some things have ended up getting pushed to the side and properly playing computer games has been one of those things. For perspective: I don’t think I’ve properly lost myself to a full-length computer game since the original Half-Life, or maybe Deus Ex. I still play the damned things, of course, but it’s more of a social occasion or a light distraction – a little bit of Death Tank on the weekends with my pals, a wee bit of Arkham Asylum when I need to feel like Batman and eating Mulligatawny soup just won’t cut it.
So sure, I can admire the way Jason Rohrer tries to make the simplest game mechanics into little tests of your capacity for guilt and sentimentality, just as I can giggle when people take pot-shots at his work, but put something like Bioshock down in front of me and I’ll have to admit that I just don’t have the time for it.
I am a grown man, after all, and like all grown men, I’ve got comics to read!
So why is it that when I started to think about horror, about what I could possibly contribute to Notes From the Borderland, that I couldn’t escape from a pair of zombie computer games that I play for laughs with my friends?
Ah, well, maybe it’s the friends that are problem here.
What’s worse, after all – to stumble out into the borderlands on your own, or to do so with your friends, knowing that you’re going to betray them, or be betrayed by them, or that you’re at least going to let each other down when the real nastiness shit starts?
Click here 4 a little taste of that Borderland madness!