January 2nd, 2012
I’ve been a pretty bad Mindless; I haven’t been posting so much lately, because I’ve been busy working on that other thing, and my comrades here have been so exceedingly patient. While I was over there, doing that, I had an angry thought. See, some people said some nice things when I was talking about Metal Gear Solid, and since I’ve been playing those games a bit lately, I’ve also been reading what others have written, and somewhere or other I saw a statement that didn’t make any sense to me. “I just wish,” someone wrote, “that the games had something interesting to say about stuff in the real world, rather than just about video game design.”
So this made me think about Grant Morrison’s run on Animal Man.
September 29th, 2011
This game came out in 1999, but the legal US (remake) release dropped on Sept. 20 and the Euro release is soon in coming. If you’re coming to the series now, this article contains significant spoilers.
You might guess the bastard from the picture, here; it’s certainly his most expected appearance (or something like it, anyway), the one that curls a squamous tendril across your forebrain in the dark. The big C, they’ve managed to make cuddly and even trite – mashing him up with Hello Kitty and selling plush cuddle buddies. But not this fellow – he still carries at least a little of the old fear with him still. This isn’t a profile, though – he doesn’t need one – this is one of his greatest triumphs.
September 5th, 2011
“A Screaming Comes Across the Sky…”
They dared me to do this one.
“…It never ends.”
To be critically viable, you’d have to change more than a character – you’d have to change a whole world. But no matter what changes you made, a story without him in a major role – one of the largest roles – you’d be kneecapping yourself at the outset. He has always been, after all, one of the best of them.
(Image by Guido Guidi)
Well, maybe best is the wrong word.